top of page

Maze-cape

Solo Project | Unity - PC | 2021

Maze-cape is a simple puzzle game I created with a large focus on small single screen puzzles. The game only has one movement option, clicking on adjacent tiles to move, but the real importance of the game is on its mechanics and level design, with each square impacting the player in a unique color-based way.

MazecapeTutorial.png
Maze-cape’s Starting Tutorial
MazecapeLevel2.png
Level 2 - Featuring the games simple starting mechanics
MazecapeLevel25.png
Level 25 - Featuring all of the games mechanics

This project as a whole is one I love to show as throughout the entire experience the player still only has one form of input, clicking on adjacent tiles to move, however with 25 levels and a large variety of tiles the experience as a whole lasts close to 30 minutes, all made entirely with the mechanics in place and levels built without the need to edit any code.

MazecapeLevel15.png
Level 15

Looking at one level in particular, level 15 is a personal favorite of mine as it displays a simple red herring. To win a level the player must first collect a key by touching the yellow tile and then win by touching the brown tile. Previously, it is taught that the player has limited moves, meaning the path with the least moves tends to be the winning path. Because of this the player typically goes clockwise from their starting position, as it is the path containing the least amount of spaces to reach the key and then the door to win, however because of the arrangement of the tiles this path does not work.

This simple structure of building on simple taught lessons with new mechanics to make interesting levels is what I am proud of the most with Maze-cape, along with how it takes simple mechanics and turns to level design to create challenging and engaging puzzles.

MazecapeLevelDisplay-01.png
A collection of levels from throughout the game, each using the same square structure to create an interesting puzzle with a unique solution.
bottom of page