top of page

Molementum UI

2024

Molementum was a game project I worked on with a large team of 18 in my Game Studio III class at Champlain College. More on my level design work for the project can be found

The main gameplay of Molementum had players running around in a map, collecting gems and completing objectives on a timer. With that in mind having quick and easy to recognize icons was a very important aspect to the game, as they would allow players to not only see and recognize each other at a glance but player score as well.

All of my designs below were created in Adobe Illustrator

Player Icons

For the player icons I started out with a basic mole icon created by another team member with the goal of creating variations of each of the four player characters.

Mole Icon.png
CharacterSelectFinal.png

Those final icons came out as seen above. I chose background colors that allowed each mole to stand out while not color coding them to distinct colors such as red or blue.

Objective Icons

There are many objectives within the game for players to complete and with that each needed an icon. To create them I pulled the most distinct visual feature of each one from the game and designed simplistic visuals from them.

Gems

Based on the gems players can find throughout the map each round.

GemIcon.png
Gem.png
I'm On TV

Based on the camera drone players have to stay under to earn points.

ImOnTVIcon.png
CameraRef.png
Assassin

A threatening mole shadow to accompany the goal of finding and stunning a specific targeted player.

AssassinIcon.png
Soda cans

Based on the Soda cans players needed to find and collect for points.

SodaCanIcon.png
SodaRef.png
Hackathon

Based on the phone players need to find and hold onto during the round.

HackathonIcon.png
PhoneRef.png
Stun

A goal to stun the most players, based on the stars that circle players heads when they are stunned.

StunMostIcon.png
StunStarsRef.png
bottom of page